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Project Description

Project Video

Project Overview

We had begun to build quite a wonderful relationship with the Tennessee Aquarium after helping with their Tweeting Eel and Visitor's App, so we were delighted when they decided to utilize our ability to develop a virtual reality simulation to aid in their education initiative.

The aquarium had a card-based game that showed the effects on indicator species as pollutants entered their native habitat. We took that concept and made it an interactive, critical thinking exercise to be used in their classroom. Students would enter the simulation, while their classmates would help them discuss the best choices to repair damaged habitats.

This project has continuously evolved. We have a version up on Oculus Share, and have launched the simulation at the Aquarium where it can be viewed by student groups. We even got a version of it running in our VisCube so that visitors can step into the river!

Technologies

This project was brought to life using an array of technology, including:

  • Maya
  • Unity
  • C#
  • Oculus Rift Dev Kit 2
  • VisCube by VisBox

About the Client

Since opening its doors in 1992, the Tennessee Aquarium has played a crucial role in Chattanooga’s economic development efforts and has become a nationally acclaimed attraction.

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Project Board Text: 

The aquarium had a card-based game that showed the effects on indicator species as pollutants entered their native habitat. We took that concept and made it an interactive, critical thinking exercise to be used in their classroom. Students would enter the simulation, while their classmates would help them discuss the best choices to repair damaged habitats.

Team: 

Zee Vasilyev, Computer Science; Emily Samples, Environmental Science; Samuel Liska, Educational Methods; Victoria Rice, Painting; Amanda Ellis, Communication; Stefanie Smithers, Media Arts; Stephanie Scarborough, Graphic Design; Mack Lunn, MBA; Joe Powell, Biology